Lo and behold, champions! Your presence near Suramar's magical barriers have stirred the ire of the beast overseeing the Legion troops in the area. Previously alerted to Dragonsworn presence by Maridian's journey near Suramar's borders, he has prepared for your eventual arrival and has stationed a Felhound pack to guard the easy access entrance. Said pack will pick up on any Dragonsworn within a 3 mile radius due to the magic residing within them, guaranteeing an attack on arrival. Stealth will NOT work -- these five beasts will need to be taken down with brute strength. Magic users (and elves in particular) beware. This pack is obviously meant to cripple anyone foolish enough to approach the area, and will take much of the Dragonsworn's strength.
Should the Dragonsworn pursuit their target, they will find (in addition to several waves of imps, commanded by a Satyr that will need to be dealt with first) that inner Suramar is unreachable without the assistance of another dragon. The burning and charred ground is unstable, and gives away to pits of fel fire at inopportune times. It would be impracitle to do anything but fly over the chasm that separates the group from the main courtyard of Suramar. However, they will also find an injured Red Dragon, still alive but barely breathing. A choice will need to be made -- put the beast down peacefully, or attempt to transport it back to the Red Dragonshrine. The choice is your's champions.
We advise that this plot be held on the later end of September's first week, due to Qilby's attempts to be the resident Troll Whisperer. It will make NPC replies (w/ the red dragon in particular) much quicker.
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Lo and behold, champions! Your presence near Suramar's magical barriers have stirred the ire of the beast overseeing the Legion troops in the area. Previously alerted to Dragonsworn presence by Maridian's journey near Suramar's borders, he has prepared for your eventual arrival and has stationed a Felhound pack to guard the easy access entrance. Said pack will pick up on any Dragonsworn within a 3 mile radius due to the magic residing within them, guaranteeing an attack on arrival. Stealth will NOT work -- these five beasts will need to be taken down with brute strength. Magic users (and elves in particular) beware. This pack is obviously meant to cripple anyone foolish enough to approach the area, and will take much of the Dragonsworn's strength.
Should the Dragonsworn pursuit their target, they will find (in addition to several waves of imps, commanded by a Satyr that will need to be dealt with first) that inner Suramar is unreachable without the assistance of another dragon. The burning and charred ground is unstable, and gives away to pits of fel fire at inopportune times. It would be impracitle to do anything but fly over the chasm that separates the group from the main courtyard of Suramar. However, they will also find an injured Red Dragon, still alive but barely breathing. A choice will need to be made -- put the beast down peacefully, or attempt to transport it back to the Red Dragonshrine. The choice is your's champions.
We advise that this plot be held on the later end of September's first week, due to Qilby's attempts to be the resident Troll Whisperer. It will make NPC replies (w/ the red dragon in particular) much quicker.